- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Hearthperson
This article was migrated from DF2014:Hearthperson and may be inaccurate for the current version of DF (v51.11). See this page for more information. |
v51.11 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
A hearthperson is a soldier that has pledged allegiance to a local ruler. In Adventure mode, you can be a hearthperson, or invite people to be your hearthpersons. Various entity types have their own terms for this position or equivalents to it: hearthperson for human civilizations, fortress guard for dwarven civilizations, soldier for the governments of occupied sites, and lieutenant for criminal organisations.
Becoming a hearthperson[edit]
In adventure mode, you may either start the game as a newly-minted hearthperson, or become one by simply talking to a local noble and asking to become one. If you have sufficient fame, they will accept the request. Which noble you need to talk to varies for the different civilizations; lord/lady for humans, captain of the guard for dwarves, etc. Most smaller sites, like hillocks, will not have such leaders.
Being a hearthperson has a number of effects, the most notable one being that you may request any number of quests from your leader, allowing you to easily build up reputation in that leader's site. In addition to the normal reputation you'd gain as a bandit or beast slayer, you will also build up the reputation of a loyal soldier to your superior. Being a hearthperson also means your loyalty lies with that of your leader, i.e. any insurrections against them are also against you, since you are effectively one of the leader's guards.
Acquiring hearthpersons[edit]
You may have hearthpersons yourself by becoming a leader by claiming a site with no conflicting dispute[Verify]. Killing everyone linked to a civilized site before claiming it might work, but isn't usually doable except for the smaller ones. Once you are awarded the title of "lord", "lady", or similar[Verify], you may then start hiring guards by inviting them to become hearthpersons. Note that your hearthpersons are not your companions unless they already were.
See also[edit]
Professions and Occupations | |||||||||
---|---|---|---|---|---|---|---|---|---|
Occupations | |||||||||
Others |
| ||||||||
See also: Agent · Quester · Visitor · Unit type token |